AI Insights · Timothy · July 2022
Top 5 Shopping Games on Android in Europe Q2 2022
Explore the performance metrics of the top 5 shopping games on the Android platform in Europe during Q2 2022, including downloads, revenue, and active users.
The second quarter of 2022 saw a dynamic performance from the top shopping games on the Android platform in Europe. Below, we delve into the weekly downloads, revenue, and active user trends for the top 5 shopping games.
My Mini Mart from Supersonic Studios LTD showed impressive growth. Weekly downloads peaked at around 477K in late May, with a notable high of approximately 429K in early May. Revenue saw a significant rise, starting at $4.1K in late March and peaking at $8.2K by the end of June. Active users increased steadily, reaching over 1M by the end of the quarter.
Cashier 3D by Rollic Games had a varied performance. Weekly downloads fluctuated, peaking at 168K in mid-April and experiencing a low of around 102K in early May. Revenue showed a declining trend, starting at $1.4K in late March and dropping to around $461 by the end of June. Active users saw a slight dip, beginning at 266K in late March and ending at approximately 249K in late June.
Pepi Super Stores: Fun & Games from Pepi Play maintained a relatively stable performance. Weekly downloads hovered around the 100K mark initially but experienced a slight decline to around 71K by the end of June. Weekly revenue remained consistent, averaging around $260. Active users showed a downward trend, starting at around 197K in late March and ending at approximately 154K by late June.
Fashion Universe by VOODOO had a notable performance in terms of downloads and active users. Weekly downloads peaked at approximately 538K in late March but then dropped significantly, hitting a low of around 33K in mid-April. Revenue showed a gradual increase, peaking at around $206 by mid-June. Active users had a significant peak of around 871K in late March but saw a decrease to around 245K by the end of June.
Vlad & Niki Supermarket game from Hippo Kids Games experienced steady metrics. Weekly downloads ranged between 59K and 89K, with a peak of approximately 89K in early April. Revenue remained consistent, averaging around $240. Active users saw a slight decline, starting at around 152K in late March and decreasing to approximately 118K by the end of June.
For more detailed insights and comprehensive data, visit Sensor Tower.